| Contact Info |
Michael Peterson
35905 21st Pl S
Apt D
Federal Way,
Washington
98003
US |
E
todd at mtpgrafx.com
P
425-891-2784
URL:
http://www.mtpgrafx.com |
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Dates Employed |
Job Title |
Company |
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| 2006 - Present |
Owner |
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Pixel Mystics |
| Federal Way,WA |
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Pixel Mystics is an architectural and Product visualization company that I own and run. In addition to the visualization services, I also continued to contract with 3plains for various projects. |
| 2006 - Present |
Teacher |
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Seattle Central Community College |
| Seattle,WA |
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Taught Introductory, Intermediate, and Advanced classes on 3ds max on a quarterly basis. This was a part time teaching position where the classes met once a week on Saturdays for 6 hours each session. |
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| 2/2005 - 2006 |
Production Manager |
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3Plains Corp |
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Federal Way,WA |
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3Plains is a human performance and safety training corporation that produced advanced training materials via a wide variety of multimedia tools (primarily 3d animation and visualization) geared towards multiple delivery platforms including web/CD/DVD/ and LMS/SCORM compliant course management systems.My position at 3Plains is best defined as Production Manager/Studio Head. I was responsible for managing a studio in Vancouver B.C. for a short time as well as building a new studio in the Federal Way (Seattle) area. I defined all the studio hardware/software requirements as well as IT requirements such as Web/Email/Security/Internet and Phone Connectivity. I hired all the artists for the Federal Way studio (total of 6), training them, and acting as Production Manager throughout many different projects covering animation/multimedia/interactive 3d/LMS and SCORM compliance/web development/programming/ and other tasks as needed by the studio. In addition I defined all the artist studio standards and general look of the work that was produced as well as managed various internal websites to facilitate artist communication and knowledge. I also worked directly with clients to define their project needs and then translated those needs back to the studio for completion in a timely manner. I was also responsible for corporate technology demos to various prospective clients or investors and acted as technological lead for the company in all regards to 3d animation/ course production/ multimedia/ etc. At 3plains I was able to utilize my artistic, technical, teaching, management, and software development backgrounds to create a streamlined studio capable of producing a wide variety of media with limited personnel. |
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12/1999 - 2/2005 |
Director Software Division |
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Digimation |
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New Orleans/LA |
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Director of the software division at Digimation. Currently manager all employees within my division and am in charge of 50+ software products and plugins for 3d animation products. Pull multiple duties including: tech support, System administrator, multimedia content creator, author of manuals for plugins and webmaster. I program the websites, build the installers (both multimedia and standard) as well as train the sales staff. In addition, I also provided support and pre-sales support to sales dept. When not carrying out my other duties, I also create animations showing plugin capabilities, create training videos, demo videos, and demo the plugins at major trade shows such as Siggraph and NAB. |
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1/1995 - 12/2004 |
Owner |
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Owner of MTP Grafx. My personal company where I create multimedia training CD's, architectural walkthroughs, and various other types of animation. Visit my website (www.mtpgrafx.com) to see samples.In addition to the work done in my company, I also have written about 12 books on 3d Studio MAX, including my most recent book: combustion Ground Rules published by Autodesk Press. |
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8/1993 - 6/1995 |
Lecturer |
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University of Tennessee |
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Knoxville,TN |
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Taught Introduction to Computer Applications in Architecture in the Bachelor of Architecture program. This was a broad based course that covered many basic computer topics from email to word processing to AutoCAD to desktop publishing. A new topic was covered each week. In addition to teaching, I also wrote the coursework manual for the course. |
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Dates Attended |
School |
Degree |
Location |
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8/1987 - 5/1992 |
University of Tennessee |
Bachelor's of Architecture |
Knoxville - TN - US |
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I authored or Co-Authored the following books on computer graphics/animation/CAD
- Author Combustion Ground Rules
- Author 3ds max 4 Ground Rules
- Contirbuting Author 3d Studio MAX Effects Magic
Author
- 3d Studio MAX 3 Fundamentals (published in 5 languages)
- Author 3d Studio MAX 2 Fundamentals (published in 8 languages)
- Author 3d Studio MAX Fundamentals (published in 12 languages)
Review by 3d Artist Magazine:
“The first 3DS Max book to arrive offers a serious one-volume presentation of the content found in Max's gorgeous but hefty three volumes. The author's style is measured and thorough, pacing tutorials with interface descriptions, unlike Max's separate tutorial, modeling, and rendering manuals. While 3D Studio Max Fundamentals's chief virtue over the excellent Max manuals is its compactness, it does offer more than that. The book starts with a good overview chapter and offers some basic guides for becoming familiar with the NT environment. Helpful references are made to working with video and the significance of TCP/IP for network rendering.. One area where 3D Studio Max Fundamentals does offer more than the Max manuals is in its friendly Acrobat files about both configuring and troubleshooting Windows NT. In total, 3D Studio Max Fundamentals presents a worthy and more compact alternative for learning the Max basics and a beginning practical understanding of the NT environment in which most Max users must work.”
- Co Author Inside AutoCAD 14
- Co-Author Inside 3d Studio MAX Volume II
- Co Author Inside AutoCAD 13 for Windows and Windows NT
- Co Author Inside AutoCAD 13 for DOS
- Co Author 3d Studio for Beginners
- Author 3d Studio Level I ATC Manual
- Author Windows NT for the Graphics Professional
- Author AutoCAD Performance Tuning Toolkit
- Co Author 3d Studio Architectural Rendering
In addition to the above books, I authored many manuals for various software products (such as Shag:Hair, Texture Lab, etc). I also authored online help tools, product pages and support pages for many different products. |
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